The current version of Flopbox is v1.1.1 (4 November 2026). Below is what changed in each release, newest first (v1.1.1, v1.1, v1.0.1, v1.0). Dates come from the project history.
The latest version is v1.1.1, released on 4 November 2026: Lab button, controller and mouse fixes. It has 7 listed changes, below. The full history from v1.0 onward is on this page.
v1.1.1: Lab button, controller and mouse fixes
A Lab button on the quick-bar opens a small gravity and freeze-time panel (key L). L opens the Lab only; the launch pad no longer has a shortcut and is still in the tools menu.
Controllers: a stick that rests off-centre is ignored until it moves, so a thumb on the stick at connect no longer makes the view spin.
Mouse look: spikes in mouse movement are filtered and raw pointer movement is requested.
Phones: the fire and zoom buttons stay visible while scoped in.
Fleeing dummies steer clear of walls instead of kneeling against them, and only cower when aimed at.
Fixed a freeze when a thrown axe stuck in a leg that then broke.
New tools: fire axe (chop, sever, throw), sledgehammer (blunt force, fractures, skull damage) and a hand grenade.
Lab modes: gravity (Earth, Moon, Zero-G, Jupiter), freeze time and photo mode.
Crash-lab props in the Spawn menu: launch pad and ramp.
Gamepad support for Xbox, PlayStation and Steam Deck controllers.
Tougher dummies: body wounds put them down in shock first and they can come round; blunt trauma knocks them out; limbs alone do not kill; bleeding kills by blood volume.
Realistic falls: what hits first decides the injury, and fatal falls take time.
A shin broken just under the knee no longer pulls the lower leg off the thigh; broken limbs burn correctly; cut-off limbs stay where they fall.
Android: weak mobile GPUs start in a lighter mode, and a graphics context lost before PLAY reloads once on the light path.
Includes the v1.0.1 search and share metadata (below).
v1.0.1: Search and share metadata
Page title and description, canonical address, site name, favicon and a share image for link previews.
v1.0: First release of the current game
ยท Built between 27 and 31 October 2026; the date is the last change before v1.0.1.
Dummies with layered anatomy (skin, fat, muscle, bone, organs, vessels), X-ray view, and bullets that make real holes through that anatomy.
Guns: handgun, shotgun, rifle (30-round magazine) and a scoped .308 with a slow-motion kill cam. Knife, grab tool and handcuffs.
Autopsy cam: a kill freezes time and slices the body open along the bullet path.
Vitals panel (a live injury report), slow-mo, fuel drums, and a test facility room with a drop tower.
Fractures that bend at the hit point, layered dismemberment stumps, loose organs and skull break-up.
Blood that smears, drips and pools; dummies stagger, clutch wounds, crawl and writhe.
Categorized tool menu with the knife slash, tourniquet, flame torch and acid.
Phone controls, Performance mode, a start menu that doubles as a loading screen, and the classic version at /classic/ for slow devices.